Separate native text effect modes

This commit is contained in:
gamer147
2026-07-28 14:24:58 -04:00
parent f885ac4189
commit 8b01559cc6
5 changed files with 133 additions and 13 deletions

View File

@@ -35,6 +35,41 @@ public class AdvTextOpsTests
vm.TextHistory.Records.Select(record => record.Style.FontFace));
}
[Fact]
public void TextEffectModeColorAndOffsetsFlowIntoLiveAndRetainedStyles()
{
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
static Operand I(long value) => new(0, value);
static Operand S(int index) => new(2, index);
var script = ScriptAssembler.Assemble(table, "ADV_TEXT_EFFECT",
new List<(int, Operand[])>
{
(0x77, new[] { I(0x123456) }),
(0x78, new[] { I(1) }),
(0x1a4, new[] { I(2), I(-1) }),
(0x6e, new[] { I(0), S(0) }),
(0x78, new[] { I(3) }),
(0x1a4, new[] { I(1), I(1) }),
(0x6e, new[] { I(0), S(1) }),
(0x2, Array.Empty<Operand>()),
}, new[] { "shadow", "outline" });
var host = new RecordingHost();
var vm = new VirtualMachine(script, table, host);
vm.Run();
Assert.Collection(host.LiveTextRuns,
shadow => Assert.Equal((0x123456L, 1, 2, -1),
(shadow.Run.Style.EffectColor, shadow.Run.Style.RenderMode,
shadow.Run.Style.EffectOffsetX, shadow.Run.Style.EffectOffsetY)),
outline => Assert.Equal((0x123456L, 3, 1, 1),
(outline.Run.Style.EffectColor, outline.Run.Style.RenderMode,
outline.Run.Style.EffectOffsetX, outline.Run.Style.EffectOffsetY)));
Assert.Equal(
host.LiveTextRuns.Select(run => run.Run.Style),
vm.TextHistory.Records.Select(record => record.Style));
}
[Fact]
public void TextCursorAndDrawStringReachHostWithLocalStringPointer()
{