Name ADV graphics layer slots

This commit is contained in:
gamer147
2026-07-23 23:58:38 -04:00
parent f855c3d01f
commit 87bee51c12
7 changed files with 697 additions and 1317 deletions

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@@ -692,7 +692,8 @@ The v1 map labels *shapes and tables*; the next increments add *meaning*, cheape
247 description strings formerly misread as records), six pre/post-clear text slots, progression and
story gates, map/minimap geometry, rewards, and 174 resolved entry/clear/failure transitions. With
RTINIT's used-provider surface closed, ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined, INFOMES/MES
classified, and STINIT2's engine-dead authoring tier retained at medium confidence, continue with
classified, STINIT2's engine-dead authoring tier retained at medium confidence, and the
309-script ADV primary/alternate/transition surface-slot registry named, continue with
consumer-led tables that still have shipped readers;
never assign one universal meaning to a parameter bank whose meaning varies by provider selector.
2. **Label remaining 2D record tables by their readers** — cross-reference which scripts read each