Decode RTINIT providers 17 and 52

This commit is contained in:
gamer147
2026-07-23 16:54:39 -04:00
parent 90c7874190
commit 8574673d53
7 changed files with 88 additions and 23 deletions

View File

@@ -788,14 +788,15 @@ resolved and the full overwrite history retained. RTINIT is now the seventh shap
1000-by-20 banks produce 172 routine sets, 1,043 movement steps, and fourteen battle steps with RTN_M/RTN_B
provider joins, activation/progress/story gates, six explicit reserved banks, and complete overwrite
history. Provider-tagged decoding now covers movement providers 1, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13,
14, 15, and 51: progress-only steps, stage-object slots, coordinate destinations (including M012's
14, 15, 17, 51, and 52: progress-only steps, stage-object slots, coordinate destinations (including M012's
foreign-entity route mask), enemy/ally and Magic Pillar searches, resource-gated Healing Feather
selection, cyclic waypoints, faction-traversable terrain, retreat, normal-attack routing, and immediate
element-effective target/action selection. This covers 858 steps and classifies every one of the 977
element-effective target/action selection, including low-current-HP variants of both attack paths. This
covers 1,027 steps and classifies every one of the 977
authored movement-parameter cells: 974 are semantic inputs, while the three cells attached to M001/M008
are retained as provider-unread residue; thirteen unwritten zero defaults are projected separately. The
five remaining used providers (M002/009/017/052/061) are behavior-only in the shipped table. Decode the
closely related M017/M052 pair next.
three remaining used providers (M002/009/061) are behavior-only in the shipped table and account for
only sixteen movement steps. Close that tiny tail next.
Once the natural spine and first gameplay loop are trustworthy, broaden in independent tracks: