Add synchronized MPEG movie audio
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@@ -24,6 +24,7 @@
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<ProjectReference Include="..\Age.Engine\Age.Engine.csproj" />
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<Compile Include="..\..\godot\IMovieDecoder.cs" Link="IMovieDecoder.cs" />
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<Compile Include="..\..\godot\MovieRuntime.cs" Link="MovieRuntime.cs" />
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<Compile Include="..\..\godot\MovieAudioTimeline.cs" Link="MovieAudioTimeline.cs" />
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<Compile Include="..\..\godot\FfmpegMovieNative.cs" Link="FfmpegMovieNative.cs" />
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<Compile Include="..\..\godot\FfmpegMovieDecoder.cs" Link="FfmpegMovieDecoder.cs" />
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<Compile Include="..\..\godot\PageLocatorState.cs" Link="PageLocatorState.cs" />
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@@ -33,7 +34,6 @@
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<Compile Include="..\..\godot\MovieSurfaceRegistry.cs" Link="MovieSurfaceRegistry.cs" />
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<Compile Include="..\..\godot\RiffWaveSanitizer.cs" Link="RiffWaveSanitizer.cs" />
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<Compile Include="..\..\tools\movie-corpus-gate\MovieCorpusGate.cs" Link="MovieCorpusGate.cs" />
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<Compile Include="..\..\godot\DirectShowMovieDecoder.cs" Link="DirectShowMovieDecoder.cs" />
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</ItemGroup>
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</Project>
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