Move movie runtime support to frontend

This commit is contained in:
gamer147
2026-08-03 11:29:47 -04:00
parent e2fe660c75
commit 81d063da37
9 changed files with 22 additions and 14 deletions

View File

@@ -24,13 +24,8 @@
<ProjectReference Include="..\Age.Engine\Age.Engine.csproj" />
<ProjectReference Include="..\Age.Engine.Frontend\Age.Engine.Frontend.csproj" />
<ProjectReference Include="..\Age.Engine.Text.Windows\Age.Engine.Text.Windows.csproj" />
<Compile Include="..\..\godot\IMovieDecoder.cs" Link="IMovieDecoder.cs" />
<Compile Include="..\..\godot\MovieRuntime.cs" Link="MovieRuntime.cs" />
<Compile Include="..\..\godot\MovieAudioTimeline.cs" Link="MovieAudioTimeline.cs" />
<Compile Include="..\..\godot\FfmpegMovieNative.cs" Link="FfmpegMovieNative.cs" />
<Compile Include="..\..\godot\FfmpegMovieDecoder.cs" Link="FfmpegMovieDecoder.cs" />
<Compile Include="..\..\godot\MovieSurfaceRegistry.cs" Link="MovieSurfaceRegistry.cs" />
<Compile Include="..\..\godot\RiffWaveSanitizer.cs" Link="RiffWaveSanitizer.cs" />
<Compile Include="..\..\tools\movie-corpus-gate\MovieCorpusGate.cs" Link="MovieCorpusGate.cs" />
</ItemGroup>