Enable paced FFmpeg movie playback
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@@ -74,8 +74,8 @@ All opcode knowledge (ABI, semantics, provenance, `depends_on`) is hand-edited *
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## Native FFmpeg movie shim (Windows x64)
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These PowerShell tools build the isolated native movie gate; they do not switch live Godot playback away from
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DirectShow. The dependency manifest pins an immutable LGPL shared FFmpeg archive and SHA-256.
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These PowerShell tools build the selected Windows-x64 live movie backend. The dependency manifest pins an
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immutable LGPL shared FFmpeg archive and SHA-256.
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| Tool | Purpose | Run | Reads → Writes |
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@@ -84,7 +84,9 @@ DirectShow. The dependency manifest pins an immutable LGPL shared FFmpeg archive
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The managed isolated probes load from `AGE_FFMPEG_NATIVE_DIR` when set, then application-local and
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`runtimes/win-x64/native` locations. Build the shim before running the `FfmpegShim*` tests; no original-game
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movie is copied into the repository or native output.
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movie is copied into the repository or native output. When `build/native/win-x64/age_movie_ffmpeg.dll` exists,
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`dotnet build godot/Himegari.csproj` also stages the shim, its five DLL dependencies, and `FFmpeg-LICENSE.txt`
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beside `Himegari.dll` for development playback.
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## Engine (C#) — VM core, CLI, Godot frontend
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