Extract VM animation opcode handler

This commit is contained in:
gamer147
2026-08-02 23:54:44 -04:00
parent ee86bf144a
commit 803df2826f
4 changed files with 71 additions and 28 deletions

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@@ -183,6 +183,8 @@ surface release; its labels remain at their existing dispatcher positions around
object cases. `engine/Age.Engine/Vm/VirtualMachine.RetainedObjects.cs` owns retained-object registry queries,
default-slot and geometry mutation, direct and range transforms, clone, and erase dispatch; animation, surface,
ADV-binding, and presentation labels remain in their respective dispatcher groups.
`engine/Age.Engine/Vm/VirtualMachine.Animation.cs` owns retained spritesheet and color channels, timed and cyclic
transforms, per-object animation control, frame-time sampling, and the shared animation-clock opcode handler.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports