Add subroutine-execution diagnostics + Godot --scene

- CLI run: report call-script dispatch count + distinct source scripts per run.
- Godot --scene <NAME>: play any scene (not just SC0000).
- Godot reports the call-scripts executed as nested frames at scene end (collected
  thread-safely; Godot drops GD.Print from the VM background thread).

Demonstrated live: SC0240 in Godot executes 29 call-scripts (RESETLAND, SETEN,
ADDEN, RENDERMAP, SETOBJ, DRAWOBJ, CALCREVISE, LOOK) as nested subroutine frames.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-07 14:10:55 -04:00
parent 6597dae746
commit 7f92a35966
3 changed files with 27 additions and 6 deletions

View File

@@ -14,10 +14,13 @@ if (args.Length == 0) { Console.WriteLine("usage: run <file> | trace <out.json>"
if (args[0] == "run")
{
var script = Sys4Loader.Load(args[1], table);
var vm = new VirtualMachine(script, table, new CaptureHost(), null, provider);
var runHost = new CaptureHost();
var vm = new VirtualMachine(script, table, runHost, null, provider);
vm.Run();
Console.WriteLine($"{Path.GetFileName(args[1])}: {vm.Steps} steps, {vm.Emitted.Count} show-text (halt: {vm.HaltReason})");
foreach (var (off, text, _) in vm.Emitted.Take(20)) Console.WriteLine($" [{off:x}] {text}");
Console.WriteLine($"{Path.GetFileName(args[1])}: {vm.Steps} steps, {vm.Emitted.Count} show-text, {runHost.CallScriptCount} call-scripts (halt: {vm.HaltReason})");
foreach (var (off, text, scr) in vm.Emitted.Take(30)) Console.WriteLine($" [{scr} 0x{off:x}] {text}");
var sources = vm.Emitted.Select(e => e.Script).Distinct().ToList();
Console.WriteLine($"source scripts ({sources.Count}): {string.Join(", ", sources)}");
return 0;
}