Decode AFINIT and CTINIT data tables
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@@ -108,6 +108,13 @@ layout, backed by output item, minimum level, required/forbidden story flags, po
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ingredient-id/quantity slots. The dedicated extraction classifies every write, joins all 107 output
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items and 286 ingredient references to ITINIT, and retains the seven raw table coordinates.
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AFINIT is an affinity and progression initializer, not a name-record table. Its 27 strings form sparse
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attack- and defense-element vocabularies; its 54 footer copies form a signed `20 × 20` effectiveness
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matrix (thirteen by eighteen cells authored), eighteen usable item-tuning bonus/cost curves plus a
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reserved zero row, and equipment-tuning/alchemy/magic facility progression thresholds. CTINIT is
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INPUTNAME's separate `5 × 70` character palette: 273 authored hiragana, katakana, Latin, numeral, and
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symbol cells with all reserved gaps retained.
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RTINIT is a seventh banked shape. Its 3,336 writes populate twenty parallel `1000 × 20` banks: ten
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movement banks consumed by MVRTN/RTN_M providers and ten battle banks consumed by BTRTN/RTN_B providers.
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The generated 172 routine-set records assemble 1,043 movement steps and fourteen battle steps, join
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