fix(vm): faithful headless — halt at wait-for-input instead of plowing

The headless divergence that sent us chasing a phantom 'sleep' spin: op 0x72
wait-for-input was a no-op headless, so a run plowed past all 166 of a scene's
prompts into code no real playthrough reaches (SC0000 -> the name-entry poll
loop, spinning sleep 1 493k x to STEP-LIMIT). That path is a fiction.

Fix: VmOptions.HaltAtWaitForInput -> the VM halts (reason 'wait-for-input') at
0x72. run/play default to faithful (SC0000 now halts at ~402 steps, 0 sleeps,
matching the real run's path to the first prompt); --plow opts into the old
walk-every-page coverage. sweep stays plow by default (dialogue oracle, 284/13
unchanged); --halt-at-wait makes all 297 scenes halt cleanly at their first
prompt (0 STEP-LIMIT). Godot unaffected (really blocks on input; flag false).

Engine 58/58 (2 new); sweep default 284/13 unchanged; Godot selftest OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-08 10:45:32 -04:00
parent 9ccfc43959
commit 791ea2ca0f
5 changed files with 77 additions and 6 deletions

View File

@@ -22,7 +22,10 @@ if (args[0] == "run")
var script = Sys4Loader.Load(args[1], table);
var runHost = new CaptureHost();
using var trace = TraceSetup.Build(args, table);
var vm = new VirtualMachine(script, table, runHost, null, provider, trace.Sink);
// Faithful by default: halt at wait-for-input (no player => stop, don't plow past prompts). --plow opts
// into the old walk-every-page behavior (dialogue coverage). See VmOptions.HaltAtWaitForInput.
var vm = new VirtualMachine(script, table, runHost, new VmOptions(HaltAtWaitForInput: !args.Contains("--plow")),
provider, trace.Sink);
vm.Run();
trace.Report();
Console.WriteLine($"{Path.GetFileName(args[1])}: {vm.Steps} steps, {vm.Emitted.Count} show-text, {vm.CallScriptDispatches} call-scripts (halt: {vm.HaltReason})");
@@ -128,10 +131,11 @@ if (args[0] == "play")
}
long totalLines = 0;
using var trace = TraceSetup.Build(args, table); // one sink across the sequence (histogram aggregates)
var playOpts = new VmOptions(HaltAtWaitForInput: !args.Contains("--plow")); // faithful by default
foreach (var name in scenes)
{
var script = Sys4Loader.Load(scripts[name.ToUpperInvariant()], table);
var r = session.RunScene(script, table, new CaptureHost(), null, provider, trace.Sink);
var r = session.RunScene(script, table, new CaptureHost(), playOpts, provider, trace.Sink);
totalLines += r.Emitted.Count;
Console.WriteLine($" {name,-14} {r.Emitted.Count,4} lines, {r.Steps,7} steps (halt: {r.Halt})");
}
@@ -150,6 +154,9 @@ if (args[0] == "sweep")
var scripts = Paths.Scripts();
var names = scripts.Keys.Where(n => sceneRe.IsMatch(n)).OrderBy(n => n, StringComparer.Ordinal).ToList();
bool boot = args.Contains("--boot");
// Sweep DEFAULTS to plow (walk every page) — it's the dialogue-coverage oracle. --halt-at-wait opts into
// the faithful "stop at the first prompt" semantics (VmOptions.HaltAtWaitForInput).
var sweepOpts = new VmOptions(HaltAtWaitForInput: args.Contains("--halt-at-wait"));
string? baseline = null;
if (boot)
{
@@ -175,7 +182,7 @@ if (args[0] == "sweep")
{
var session = Fresh();
if (seeded) foreach (var (k, v) in seeds) session.Seed(k, v);
return session.RunScene(Sys4Loader.Load(scripts[name], table), table, new CaptureHost(), null, provider).Emitted.Count;
return session.RunScene(Sys4Loader.Load(scripts[name], table), table, new CaptureHost(), sweepOpts, provider).Emitted.Count;
}
if (seeds.Count > 0)
@@ -198,7 +205,7 @@ if (args[0] == "sweep")
foreach (var name in names)
{
var session = Fresh();
var r = session.RunScene(Sys4Loader.Load(scripts[name], table), table, new CaptureHost(), null, provider, trace.Sink);
var r = session.RunScene(Sys4Loader.Load(scripts[name], table), table, new CaptureHost(), sweepOpts, provider, trace.Sink);
var halt = r.Halt ?? "null";
haltDist[halt] = haltDist.GetValueOrDefault(halt) + 1;
totalLines += r.Emitted.Count;