feat: add affine rotation rendering and timeline diagnostics
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@@ -373,6 +373,9 @@ public sealed class VirtualMachine
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case "set-anim-transform-norm": // 0x21e (handle)(delay)(duration)(sx%)(sy%)(sz%)
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Gfx.SetScaleChannel(Read(a[0]), Read(a[1]), Read(a[2]),
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(Read(a[3]), Read(a[4]), Read(a[5]))); return pc + 1;
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case "set-anim-rotation-axis-angle": // 0x21f (handle)(delay)(duration)(axis x/y/z)(angle deg)
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Gfx.SetRotationChannel(Read(a[0]), Read(a[1]), Read(a[2]),
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(Read(a[3]), Read(a[4]), Read(a[5])), Read(a[6])); return pc + 1;
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case "anim-start": // 0x234 legacy name: (handle)(period)(axis x/y/z), cyclic rotation channel
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Gfx.SetRotationCycle(Read(a[0]), Read(a[1]), (Read(a[2]), Read(a[3]), Read(a[4]))); return pc + 1;
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case "set-anim-clock": // 0x238 (duration) — global, non-blocking (host advances it per-frame)
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