Add validated Linux Godot export
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25
godot/Himegari.sln
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25
godot/Himegari.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Himegari", "Himegari.csproj", "{5821B505-EBD3-4B50-A83A-7AFE22AA1528}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5821B505-EBD3-4B50-A83A-7AFE22AA1528}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5821B505-EBD3-4B50-A83A-7AFE22AA1528}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5821B505-EBD3-4B50-A83A-7AFE22AA1528}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{5821B505-EBD3-4B50-A83A-7AFE22AA1528}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{5821B505-EBD3-4B50-A83A-7AFE22AA1528}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{5821B505-EBD3-4B50-A83A-7AFE22AA1528}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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