Add validated Linux Godot export

This commit is contained in:
gamer147
2026-07-31 10:14:33 -04:00
parent 35fd461720
commit 765927d38f
30 changed files with 214 additions and 14 deletions

View File

@@ -74,12 +74,13 @@ public partial class DebugSceneLauncher : PopupPanel
_launch.Pressed += RequestLaunch;
}
public void Open(IReadOnlyList<DebugSceneEntry> entries, string currentContext)
public void Open(IReadOnlyList<DebugSceneEntry> entries, string currentContext, bool present = true)
{
_all = entries;
_currentContext = currentContext;
_status.Text = "";
Refresh();
if (!present) return;
PopupCentered(new Vector2I(700, 540));
_search.GrabFocus();
}