Add validated Linux Godot export

This commit is contained in:
gamer147
2026-07-31 10:14:33 -04:00
parent 35fd461720
commit 765927d38f
30 changed files with 214 additions and 14 deletions

View File

@@ -124,6 +124,11 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
and TITLE-only F4 debug scene launcher
```
The Godot deliverable includes `Himegari.sln` because Godot's .NET exporter requires a solution,
`export_presets.cfg` for the Linux x86_64 target, and `build/.gdignore` so disposable capture frames below
the project do not enter its import or export scan. `tools/export-linux-x64.ps1` produces and validates the
complete disposable artifact under `build/export/linux-x64/`.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
have no repository output tree and write their automatic maps below `user://diagnostics/page-maps` instead.