Add isolated FFmpeg movie decoder shim

This commit is contained in:
gamer147
2026-07-22 00:17:27 -04:00
parent f53056818d
commit 760f84e218
16 changed files with 1118 additions and 36 deletions

View File

@@ -56,6 +56,7 @@ public partial class Main : Godot.Control
// 0x236 creates its graph synchronously on the VM thread so 0x23f can query timing immediately.
// Presentation ownership transfers here; _Process adopts staged decoders before sampling frames.
private readonly System.Collections.Concurrent.ConcurrentDictionary<long, MovieRuntime> _pendingMovies = new();
private IMovieDecoderFactory _movieDecoderFactory = new DirectShowMovieDecoderFactory();
private readonly System.Collections.Generic.HashSet<long> _movieFrameSeen = new();
private readonly System.Collections.Generic.HashSet<long> _movieCompletionNotified = new();
private GodotTraceSink _trace = null!;
@@ -1183,7 +1184,7 @@ public partial class Main : Godot.Control
try
{
var payload = new Age.Engine.Sys4.MoviePayload(assetName, mpegBytes);
var runtime = new MovieRuntime(assetName, assetId, new DirectShowMovieDecoder(payload));
var runtime = MovieRuntime.Open(assetName, assetId, payload, _movieDecoderFactory);
stopTimeMs = runtime.Decoder.StopTimeMs;
while (!_pendingMovies.TryAdd(resourceId, runtime))
if (_pendingMovies.TryRemove(resourceId, out var prior)) prior.Decoder.Dispose();
@@ -1242,16 +1243,6 @@ public partial class Main : Godot.Control
_movieCompletionNotified.Remove(resourceId);
}
private sealed record MovieRuntime(string Name, int AssetId, DirectShowMovieDecoder Decoder,
long StartedAtTimestamp, long WatchdogMs)
{
public MovieRuntime(string name, int assetId, DirectShowMovieDecoder decoder)
: this(name, assetId, decoder, Stopwatch.GetTimestamp(),
decoder.StopTimeMs is >= 0 and var stopTime
? System.Math.Clamp(stopTime + 2000, 5000, 300000)
: 30000) { }
}
public void AppendLine(string text) => _text.Text += text + "\n";
public void PageBreak()
{