Add isolated FFmpeg movie decoder shim
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25
godot/IMovieDecoder.cs
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25
godot/IMovieDecoder.cs
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using System;
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using System.Runtime.Versioning;
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using Age.Engine.Sys4;
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/// <summary>
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/// Platform-neutral movie playback boundary. Construction is synchronous so metadata needed by the VM is
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/// available before op 0x236 returns; frame delivery and completion remain asynchronous.
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/// </summary>
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internal interface IMovieDecoder : IDisposable
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{
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long? StopTimeMs { get; }
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bool IsCompleted { get; }
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bool TryTakeFrame(out RgbaImage frame);
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}
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internal interface IMovieDecoderFactory
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{
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IMovieDecoder Open(MoviePayload movie);
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}
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[SupportedOSPlatform("windows")]
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internal sealed class DirectShowMovieDecoderFactory : IMovieDecoderFactory
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{
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public IMovieDecoder Open(MoviePayload movie) => new DirectShowMovieDecoder(movie);
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}
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