Add isolated FFmpeg movie decoder shim
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@@ -18,7 +18,7 @@ internal interface ISampleGrabberCB
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/// Decoded RGB32 samples are copied into process memory and consumed by Godot's retained compositor.
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/// </summary>
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[SupportedOSPlatform("windows")]
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internal sealed class DirectShowMovieDecoder : IDisposable, ISampleGrabberCB
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internal sealed class DirectShowMovieDecoder : IMovieDecoder, ISampleGrabberCB
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{
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private readonly byte[] _payload;
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private readonly Thread _thread;
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