Extract VM audio opcode handler
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@@ -172,6 +172,11 @@ the interpolation helpers consumed by retained-scene sampling. `engine/Age.Engin
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owns surface/movie transition queues, presentation activity and click-skip logic, diagnostics and dirty-reason
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accounting, and visible retained-scene snapshots.
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`engine/Age.Engine/Vm/VirtualMachine.cs` retains VM lifecycle, cross-domain state, and the proven top-level
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opcode dispatcher. Its partial-class companion `engine/Age.Engine/Vm/VirtualMachine.Audio.cs` owns VM audio
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state, BGM restart semantics, and the BGM/voice/SFX/mixer opcode handler; `Step` retains the audio labels and
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routes that family into the handler.
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The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
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runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
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have no repository output tree and write their automatic maps below `user://diagnostics/page-maps` instead.
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