Decode TRINIT training actions

This commit is contained in:
gamer147
2026-07-23 22:25:41 -04:00
parent 4c06cd9568
commit 6e95ea29a9
12 changed files with 1097 additions and 65 deletions

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@@ -683,9 +683,11 @@ The v1 map labels *shapes and tables*; the next increments add *meaning*, cheape
while LAINIT closes all twenty shipped terrain definitions: names/effects, rendering/topology
columns, ten combat-stat columns, traversal-skill requirements, and shared map-texture assets.
SPINIT closes HMODE's eight-by-fifteen thumbnail-page-to-scene registry, with all 118 scripts and
eight INIT2 sheets resolved. With RTINIT's used-provider surface closed and
ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined and INFOMES/MES classified, audit TRINIT's compact
ritual/action registry next;
eight INIT2 sheets resolved. TRINIT closes TRAIN's 21 training/sexual-magic actions: six text
slots, all eligibility/cost/stat/alignment/progress/award families, and 75 event cells joined
through SCINIT and GAMESTART's restored story flags. With RTINIT's used-provider surface closed and
ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined and INFOMES/MES classified, audit CDINIT's card-generation
registry next;
never assign one universal meaning to a parameter bank whose meaning varies by provider selector.
2. **Label remaining 2D record tables by their readers** — cross-reference which scripts read each
`rec[sN]` table and infer purpose from context, preserving reserved rows and sparse cells. RECOVER's