Record live combat movie backend validation
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@@ -323,12 +323,9 @@ five such ids:
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| `0x2bca` | `MVB914.AGF` | 133,124 bytes | 400x400 |
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All five archive payloads begin with MPEG program-stream pack code `00 00 01 BA`; none is a corrupt still
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AGF. `GodotAdvHost.PlayMovieToSurface` currently calls the port's scene-relative `ResourceMap.Resolve`,
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which returns null because BTL owns no inferred SC group. Native instead passes the id unchanged to the
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universal packed opener. Texture and voice facades require the same correction, not a new movie-only
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fallback. The logged `AGF decode failed MVB914.AGF` is downstream:
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after movie lookup fails, no movie identity is registered, the VM still binds the raw id to the surface,
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and the compositor falls through to the still-image decoder because MPEG movies also use `.AGF` names.
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AGF. Universal packed resolution was implemented across texture, voice, and both movie paths on 2026-07-21.
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The following manual combat run produced no `movie unresolved` warnings: the BTL ids reached
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`ResourceMap.ResolveMovie`, VFS reads, and the movie backend as native requires.
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Resolution is not the only blocker. An archive-backed probe of the actual Windows backend found that the
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current DirectShow graph decodes `MVB914` and exposes a positive stop time, but rejects all four 280x352
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@@ -339,13 +336,28 @@ are 280x352. Requesting RGB24 instead of RGB32 does not change negotiation. The
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failure to DirectShow/filter compatibility with these non-16-aligned MPEG display widths; it does not prove
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which internal stock filter imposes the restriction.
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The correct implementation boundary therefore has three parts: switch all ordinary typed resource
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consumers to the native universal packed lookup; introduce the already-planned decoder interface/factory and a software MPEG
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fallback that handles the installed non-16-aligned effects; and preserve the destination surface's created
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dimensions instead of replacing every movie surface with the SC0000-specific 800x600 value. Decoder failure
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should also leave a completed movie identity long enough to suppress bogus still-AGF fallback. Regressions
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must cover at least raw BTL resolution, a 280x352 effect (`MVB001`), a 400x400 effect (`MVB914`), immediate
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`0x23f` stop time, RGBA frame publication, completion, and release.
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The resolver-only acceptance run makes that split visible in one exchange. `MVB961` (`0x2be3`, 112,644
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bytes) and `MVB238` (`0x2b94`, 143,364 bytes) both declare 280x352 and fail at
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`IGraphBuilder.Connect(sourceOut, sampleGrabberIn)` with `0x80040217`. In the same run `MVB908`
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(`0x2bc2`, 126,980 bytes) declares 400x400, starts with a 333 ms stop time, publishes RGBA frames, reaches
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completion, and is stopped by script cleanup. This is decisive backend evidence rather than a resolver,
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VFS, signature, or corrupt-asset problem.
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The user nevertheless observed the combat presentation stall after that sequence. The existing failure
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path calls `NotifyMovieCompleted` immediately, and the successful `movie stopped MVB908` line proves the
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shared `0x21c` movie wait reached completion at least for the logged sequence. The log contains no VM offset
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or transition-state record after cleanup, so it does not yet prove that DirectShow itself owns the final
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stall. One remaining non-native input is concrete: failed graphs make `0x23f` return `-1`, which BTL stores
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in its per-effect duration table at `0x2b31`; a real fallback decoder must instead supply duration and normal
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completion. If the stall survives that backend correction, capture the VM/service boundary at the stall and
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treat it as a separate BTL timed-presentation bug.
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The remaining implementation boundary is the already-planned decoder interface/factory plus a software
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MPEG backend that handles the installed non-16-aligned effects, and preservation of the destination
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surface's created dimensions instead of replacing every movie surface with the SC0000-specific 800x600
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value. Failure must remain nonblocking and suppress bogus still-AGF fallback. Regressions must cover at
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least a 280x352 effect (`MVB001`), a 400x400 effect (`MVB914`), immediate `0x23f` stop time, RGBA frame
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publication, completion, failure completion, and release.
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### Modal startup/ending movie resources (implemented 2026-07-20)
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