engine: add exact Windows GDI glyph backend
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@@ -106,9 +106,11 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ and resource facade
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│ ├── Age.Engine/Text/ backend-neutral glyph-mask requests/results, deterministic AGE
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│ text compositor/layout, and bounded font/glyph cache primitives
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│ └── Age.Engine/Persistence/ native S3SD/S4SD + S3RT codecs, shared payload/ReadTextDB,
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│ ├── Age.Engine/Persistence/ native S3SD/S4SD + S3RT codecs, shared payload/ReadTextDB,
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│ layout-3 numbered state/history/gfx, DAT/STH pair + BMP codec,
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│ and profile-owned state
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│ └── Age.Engine.Text.Windows/ optional exact Windows GDI gray-4 reference backend; kept
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│ outside the platform-neutral VM/runtime core
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├── native/ authored native runtime boundaries
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│ └── age_movie_ffmpeg/ project-owned FFmpeg C ABI, immutable Windows dependency manifest,
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│ and bootstrap/build scripts (outputs stay under disposable build/)
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