engine: add exact Windows GDI glyph backend

This commit is contained in:
gamer147
2026-07-30 18:35:46 -04:00
parent 7397e4e5fb
commit 6a8c919df1
10 changed files with 679 additions and 7 deletions

View File

@@ -106,9 +106,11 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
│ and resource facade
│ ├── Age.Engine/Text/ backend-neutral glyph-mask requests/results, deterministic AGE
│ text compositor/layout, and bounded font/glyph cache primitives
── Age.Engine/Persistence/ native S3SD/S4SD + S3RT codecs, shared payload/ReadTextDB,
── Age.Engine/Persistence/ native S3SD/S4SD + S3RT codecs, shared payload/ReadTextDB,
│ layout-3 numbered state/history/gfx, DAT/STH pair + BMP codec,
│ and profile-owned state
│ └── Age.Engine.Text.Windows/ optional exact Windows GDI gray-4 reference backend; kept
│ outside the platform-neutral VM/runtime core
├── native/ authored native runtime boundaries
│ └── age_movie_ffmpeg/ project-owned FFmpeg C ABI, immutable Windows dependency manifest,
│ and bootstrap/build scripts (outputs stay under disposable build/)