Calibrate native text weight and advances
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@@ -3357,6 +3357,25 @@ records, and the Godot self-test applies both modes to a real Label and checks i
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state. Validation: engine **431/431**, zero-warning Godot build, and threaded `SELFTEST OK` with
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`text-effect-modes=ok`. User visual acceptance passed on 2026-07-28.
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## ADV font weight and advance calibrated (2026-07-28)
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A disposable Windows GDI oracle measured six representative strings and the grayscale `魔` glyph
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against Godot's actual `msmincho.ttc`/`msgothic.ttc` presentation. Regular 24px Mincho and 16px Gothic
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advances match exactly, so neither face receives speculative horizontal scaling. The former
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`VariationEmbolden=1.2` overshot native weight-700 glyph coverage by 44% while remaining up to 9 pixels
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narrow across a complete sample string.
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The bold variation now uses measured `VariationEmbolden=0.53` plus one pixel of glyph spacing. Its
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grayscale coverage is within 0.3% of GDI and the six measured string widths are within 0..3 pixels.
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The shared style path also compensates for Godot reporting the two fonts' line boxes one pixel taller
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than AGE's explicit requested heights, preserving native total line advance during wrapping. The Godot
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self-test checks the calibrated variation and both 24px/16px spacing examples.
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Validation: engine **431/431**, zero-warning Godot build, and threaded `SELFTEST OK` with
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`font-calibration=ok`. The probes were deliberately disposable; the canonical measurements live in
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`docs/engine-re.md` rather than adding a Windows-only runtime/tool dependency. User visual acceptance
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passed on 2026-07-28.
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## Persistence native-format reconnaissance complete (2026-07-24)
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The deferred save/profile ownership question now has a compatibility-mode answer. The remaining native
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