Decode STINIT enemy spawn semantics

This commit is contained in:
gamer147
2026-07-23 08:40:22 -04:00
parent 3fb3d3cfd8
commit 643a462af4
9 changed files with 344 additions and 41 deletions

View File

@@ -120,6 +120,27 @@ def test_real_mixed_table() -> None:
)
check(stage2_slot3["required_story_flags"] == [902],
"STINIT object placements join positive story prerequisites")
extract_init.attach_stage_enemy_spawns(records)
first_spawn = records[0]["enemy_spawns"][0]
check(first_spawn == {
"slot": 1,
"unit_id": 205,
"faction_id": 2,
"difficulty_mask": 7,
"min_level": 1,
"max_level": 10,
"auto_level_scale_divisor": 1,
"object_slot": 2,
"movement_routine_set_ids": [1, 1, 1],
"forbidden_story_flags": [11],
"unknown_fields": {"0xe77d5": 2},
}, "STINIT joins confirmed enemy buffers into one spawn record")
stage1_slot2 = records[0]["enemy_spawns"][1]
check(stage1_slot2["random_selection_weight"] == 1
and stage1_slot2["object_slot"] == 5,
"STINIT preserves weighted object-linked enemy alternatives")
check(sum(len(record["enemy_spawns"]) for record in records) == 1378,
"STINIT assembles every populated enemy spawn slot")
def test_real_message_tables() -> None:
@@ -211,6 +232,18 @@ def test_field_semantics() -> None:
== "stage_object_required_story_flags.row_3.required_flag_1",
"mixed row buffers expose row and column semantics",
)
check(
stage_semantics["0xe7889/3"]
== "stage_enemy_movement_routine_set_ids.row_1",
"enemy footer copies expose whole-row semantics",
)
extract_init.attach_semantic_fields(stages, stage_semantics)
check(
stages[0]["semantic_fields"][
"stage_enemy_movement_routine_set_ids.row_1"
] == [1, 1, 1],
"semantic footer fields expose row values without provenance wrappers",
)
if __name__ == "__main__":