feat(gfx): GfxState animation-channel model (per-object transform + global clock)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-07 23:34:52 -04:00
parent 53b84b8daf
commit 6339b93c72
2 changed files with 97 additions and 0 deletions

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using System.Collections.Generic;
using Age.Engine.Model;
using Age.Engine.Sys4;
using Age.Engine.Vm;
using Xunit;
public class GfxAnimationTests
{
// ---- Task 2: GfxState animation-channel data model (revised global-clock model, see engine-re.md) ----
[Fact]
public void SetAnimTransform_RecordsTargetParamsAndEnables()
{
var g = new GfxState();
g.SetAnimTransform(0x1000, p1: 7, p2: 9, target: (100, 100, 100), normalized: true);
var o = g.TryGet(0x1000)!;
Assert.Equal((100L, 100L, 100L), o.AnimTarget);
Assert.Equal(7, o.AnimParam1);
Assert.Equal(9, o.AnimParam2);
Assert.True(o.AnimNormalized);
Assert.True(o.AnimEnabled);
}
[Fact]
public void StartAnim_SetsTargetDurationEnablesAndBumpsGeneration()
{
var g = new GfxState();
g.StartAnim(0x1000, durationTicks: 30, target: (0, 0, 5));
var o = g.TryGet(0x1000)!;
Assert.Equal((0L, 0L, 5L), o.AnimTarget);
Assert.Equal(30, o.AnimDurationTicks);
Assert.True(o.AnimEnabled);
Assert.Equal(1, o.AnimGeneration); // fresh object starts at 0, one anim-start -> 1
}
[Fact]
public void SetAnimClock_SetsGlobalDurationAndBumpsClockGeneration()
{
var g = new GfxState();
var cg0 = g.AnimClockGeneration;
g.SetAnimClock(400);
Assert.Equal(400, g.AnimClockDurationTicks);
Assert.Equal(cg0 + 1, g.AnimClockGeneration);
}
}