docs: update living refs — engine-dump tooling, gfx drift = state-divergence
tools-reference: dump_engine/probe_handlers/capture_gfx_objects + SYS4AB note.
phase-a-slice-plan: post-opening drift RESOLVED as a state-divergence artifact
(fix = Phase B state flow, not a native-op subsystem). PROJECT-STRUCTURE:
build/{textures,engine-dump}, engine/, tools/frida/.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -75,11 +75,16 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ │ └── strings.jsonl every string, tagged by source opcode
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│ ├── data/ parsed data tables (*INIT → JSON)
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│ ├── scripts-json/ machine-readable full dumps (on demand via --json)
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│ ├── textures/ AGF→BMP stills (convert_agf.py) — feeds the Godot render
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│ ├── engine-dump/ UNPACKED engine dump (frida/dump_engine.py): range_<base>.bin + manifest.json
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│ ├── asset-index.json, asset-sections.json asset resolver data (parse_sys4ini / resolve_asset)
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│ ├── global-var-map.{json,md} partial global-variable name map
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│ ├── opcodes.json GENERATED from opcodes.toml (machine view for the C# VM)
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│ └── manifest.json, opcode-coverage.md (opcode-coverage.md GENERATED from opcodes.toml)
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│
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└── godot/ DELIVERABLE — the Godot/C# engine project (built in Phase A2+)
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├── engine/ DELIVERABLE — the .NET VM core (AgeEngine.sln: Age.Engine / Age.Cli / tests)
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├── tools/frida/ runtime-capture + engine-dump scripts (see tools/frida/README.md)
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└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine)
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```
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## Conventions
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