Cross-build Windows native bundle on Linux
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@@ -49,13 +49,15 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ ├── build-linux-x64.sh one-command pinned Linux export/package/smoke pipeline
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│ ├── dotnet_publish_proxy.py guarded low-memory Godot export-time publish staging
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│ ├── publish_gitea_release.py guarded/retry-safe native Gitea release promotion
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│ ├── verify_windows_native.py static AMD64 PE/native-bundle contract verifier
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│ ├── bootstrap-godot-linux-x64.sh repo-local Godot 4.7 Linux editor/template bootstrap
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│ ├── godot-linux-x64.json immutable Godot editor/template source + SHA-256 manifest
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│ ├── install_godot_templates.py selective HTTP-range installer for pinned template members
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│ ├── package_linux_x64.py export verifier + notice/checksum/archive packager
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│ ├── test_install_godot_templates.py, test_package_linux_x64.py,
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│ │ test_dotnet_publish_proxy.py,
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│ │ test_publish_gitea_release.py source-only bootstrap/package/publish regressions
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│ │ test_publish_gitea_release.py,
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│ │ test_verify_windows_native.py source-only bootstrap/package/publish/native regressions
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│ ├── sys4load.py loader + disassembler (opcode-decoding)
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│ ├── age_opcodes.py GENERATED complete Python ABI view (do not hand-edit)
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│ ├── opcodes_build.py generator/linter: vm-map/opcodes.toml -> the 5 artifacts below
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@@ -107,7 +109,8 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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├── build/ DERIVED (our-work-side) — generated by tools/; disposable
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│ ├── downloads/, toolchains/ immutable dependency caches and repo-local Godot toolchain
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│ ├── export/linux-x64/ verified loose Godot Linux export
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│ ├── native/linux-x64/ validated FFmpeg shim/shared-library bundle
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│ ├── native/linux-x64/ validated Linux FFmpeg shim/shared-library bundle
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│ ├── native/win-x64/ validated Windows FFmpeg shim/DLL bundle
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│ ├── package/ staged release tree, smoke log, and `.tar.gz` artifact
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│ ├── disasm/ <NAME>.asm — human-readable disassembly, one per script
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│ ├── text/ extracted text:
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@@ -145,7 +148,8 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ outside the platform-neutral VM/runtime core
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├── native/ authored native runtime boundaries
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│ └── age_movie_ffmpeg/ project-owned FFmpeg C ABI, immutable Windows/Linux dependency manifests,
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│ and target bootstrap/build scripts (outputs stay under disposable build/)
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│ and native/MSVC plus Linux-hosted MinGW target bootstrap/build scripts
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│ (outputs stay under disposable build/)
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├── tools/frida/ runtime-capture + engine-dump scripts (see tools/frida/README.md)
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└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine
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plus the optional exact Windows text adapter). Its assembly embeds
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