feat(vm): IHost.Sleep seam + dispatch 0xc8 (headless hosts no-op; parity held)
- IHost.Sleep(long duration); VM case "sleep" forwards the raw operand. - 8 non-Godot hosts no-op Sleep; RecordingHost records it. - SleepDispatchTests (51 green); sweep unchanged 284 exit / 13 STEP-LIMIT. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -15,6 +15,7 @@ public class CallScriptTests
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{
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public void ShowText(int o, string t) { }
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public void WaitForInput() { }
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public void Sleep(long duration) { }
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public void CreateTexture(int s, int w, int h) { }
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public void SetTexture(long r, int s) { }
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public void DrawTexture(int s, int sx, int sy, int w, int h, int dx, int dy) { }
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