Mark save-load playthrough acceptance

This commit is contained in:
gamer147
2026-07-29 20:05:45 -04:00
parent fa911db1d6
commit 56d60c0625
2 changed files with 12 additions and 0 deletions

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@@ -949,6 +949,14 @@ ceiling. Selftest and CLI/corpus paths keep their bounded diagnostic budgets, an
remains available for bounded Godot modes. The focused policy regression and all 531 engine tests pass; the remains available for bounded Godot modes. The focused policy regression and all 531 engine tests pass; the
Godot build is warning-free and the Himegari-targeted threaded selftest passes. Godot build is warning-free and the Himegari-targeted threaded selftest passes.
**Numbered save/load playthrough acceptance confirmed (2026-07-29):** following the native-layout
restoration, retained-gfx, frame-continuation, script-prologue, and shared-profile lifecycle fixes, the user
has exercised repeated saving and loading throughout the live early-dungeon playthrough without another
persistence failure. This closes the generic “richer dungeon save stress” acceptance item for the current
slice. Native-layout gameplay save/load is provisionally accepted; future failures should be tracked as
specific edge cases rather than leaving the entire persistence effort unconfirmed. Extended JSON
inspection/export, mod-data namespacing, migrations, and broader platform packaging remain separate work.
**Cyclic reset implemented (2026-07-29):** `0x230(handle)` now gets or creates the retained object, **Cyclic reset implemented (2026-07-29):** `0x230(handle)` now gets or creates the retained object,
disables the four looping channels represented by the compositor, and clears the complete native disables the four looping channels represented by the compositor, and clears the complete native
start/period block—including the preserved raw state for the currently unmodeled second cyclic matrix. start/period block—including the preserved raw state for the currently unmodeled second cyclic matrix.

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@@ -497,6 +497,10 @@ map from the unchanged slot; interactive slot-006 confirmation passed. The share
also closed: accepted frontend shutdown stops and joins the VM worker before writing `SAVE.DAT` plus also closed: accepted frontend shutdown stops and joins the VM worker before writing `SAVE.DAT` plus
`RT.DAT`, honors native `NoSaveDat=0` shutdown policy without suppressing numbered-save flushes, preserves `RT.DAT`, honors native `NoSaveDat=0` shutdown policy without suppressing numbered-save flushes, preserves
loaded accumulated playtime, and handles repeated teardown and I/O failure safely. loaded accumulated playtime, and handles repeated teardown and I/O failure safely.
Repeated live saving and loading through the early dungeon playthrough is now user-accepted: numbered saves
restore into active gameplay and remain usable across repeated cycles without a newly observed persistence
failure. Treat native-layout gameplay save/load as confirmed for the current Phase-B slice; future concrete
edge cases can reopen it without retaining a generic acceptance blocker.
JSON inspection/export, JSON inspection/export,
namespaced mod data, and migrations remain additive extended-mode work rather than 1.0 compatibility namespaced mod data, and migrations remain additive extended-mode work rather than 1.0 compatibility
requirements. requirements.