Mark save-load playthrough acceptance

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gamer147
2026-07-29 20:05:45 -04:00
parent fa911db1d6
commit 56d60c0625
2 changed files with 12 additions and 0 deletions

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@@ -497,6 +497,10 @@ map from the unchanged slot; interactive slot-006 confirmation passed. The share
also closed: accepted frontend shutdown stops and joins the VM worker before writing `SAVE.DAT` plus
`RT.DAT`, honors native `NoSaveDat=0` shutdown policy without suppressing numbered-save flushes, preserves
loaded accumulated playtime, and handles repeated teardown and I/O failure safely.
Repeated live saving and loading through the early dungeon playthrough is now user-accepted: numbered saves
restore into active gameplay and remain usable across repeated cycles without a newly observed persistence
failure. Treat native-layout gameplay save/load as confirmed for the current Phase-B slice; future concrete
edge cases can reopen it without retaining a generic acceptance blocker.
JSON inspection/export,
namespaced mod data, and migrations remain additive extended-mode work rather than 1.0 compatibility
requirements.