Mark save-load playthrough acceptance
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@@ -497,6 +497,10 @@ map from the unchanged slot; interactive slot-006 confirmation passed. The share
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also closed: accepted frontend shutdown stops and joins the VM worker before writing `SAVE.DAT` plus
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`RT.DAT`, honors native `NoSaveDat=0` shutdown policy without suppressing numbered-save flushes, preserves
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loaded accumulated playtime, and handles repeated teardown and I/O failure safely.
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Repeated live saving and loading through the early dungeon playthrough is now user-accepted: numbered saves
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restore into active gameplay and remain usable across repeated cycles without a newly observed persistence
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failure. Treat native-layout gameplay save/load as confirmed for the current Phase-B slice; future concrete
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edge cases can reopen it without retaining a generic acceptance blocker.
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JSON inspection/export,
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namespaced mod data, and migrations remain additive extended-mode work rather than 1.0 compatibility
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requirements.
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