Rename release outputs and managed project to OME
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@@ -9,13 +9,13 @@ $projectRoot = Join-Path $repoRoot 'godot'
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$godotConsolePath = (Resolve-Path -LiteralPath $GodotConsole).Path
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$outputDirectory = [System.IO.Path]::GetFullPath((Join-Path $repoRoot 'build\export\linux-x64'))
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$expectedOutputDirectory = [System.IO.Path]::GetFullPath((Join-Path $repoRoot 'build\export\linux-x64'))
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$executable = Join-Path $outputDirectory 'Himegari.x86_64'
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$executable = Join-Path $outputDirectory 'OME'
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if (-not (Test-Path -LiteralPath $godotConsolePath -PathType Leaf)) {
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throw "Godot console executable was not found: $godotConsolePath"
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}
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foreach ($required in @(
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(Join-Path $projectRoot 'Himegari.sln'),
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(Join-Path $projectRoot 'OME.sln'),
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(Join-Path $projectRoot 'export_presets.cfg'),
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(Join-Path $repoRoot 'build\native\linux-x64\libage_movie_ffmpeg.so')
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)) {
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