Rename release outputs and managed project to OME
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This commit is contained in:
gamer147
2026-08-18 08:39:15 -04:00
parent 9ed954fa1b
commit 551f14cd86
27 changed files with 209 additions and 118 deletions

View File

@@ -9,13 +9,13 @@ $projectRoot = Join-Path $repoRoot 'godot'
$godotConsolePath = (Resolve-Path -LiteralPath $GodotConsole).Path
$outputDirectory = [System.IO.Path]::GetFullPath((Join-Path $repoRoot 'build\export\linux-x64'))
$expectedOutputDirectory = [System.IO.Path]::GetFullPath((Join-Path $repoRoot 'build\export\linux-x64'))
$executable = Join-Path $outputDirectory 'Himegari.x86_64'
$executable = Join-Path $outputDirectory 'OME'
if (-not (Test-Path -LiteralPath $godotConsolePath -PathType Leaf)) {
throw "Godot console executable was not found: $godotConsolePath"
}
foreach ($required in @(
(Join-Path $projectRoot 'Himegari.sln'),
(Join-Path $projectRoot 'OME.sln'),
(Join-Path $projectRoot 'export_presets.cfg'),
(Join-Path $repoRoot 'build\native\linux-x64\libage_movie_ffmpeg.so')
)) {