Rename release outputs and managed project to OME
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This commit is contained in:
gamer147
2026-08-18 08:39:15 -04:00
parent 9ed954fa1b
commit 551f14cd86
27 changed files with 209 additions and 118 deletions

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@@ -240,7 +240,7 @@ public partial class Main : Godot.Control
_clock.Speed = System.Math.Clamp(speed, 0.05, 8.0);
GD.Print($"[renderer] retained backend={(_useGpuBackend ? "gpu" : "software")}");
var table = HimegariRuntimeMetadata.LoadOpcodeTable();
var table = OmeRuntimeMetadata.LoadOpcodeTable();
// Persistence retains AGE's native filenames and formats, but the port owns one profile-root
// interception point. Himegari's SYS4INI makes SAVEPATH the SAVE child of REGFILEPATH, so both
// save payloads and SYS4REG.INI remain isolated together under Godot's user directory.