Rename release outputs and managed project to OME
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@@ -240,7 +240,7 @@ public partial class Main : Godot.Control
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_clock.Speed = System.Math.Clamp(speed, 0.05, 8.0);
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GD.Print($"[renderer] retained backend={(_useGpuBackend ? "gpu" : "software")}");
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var table = HimegariRuntimeMetadata.LoadOpcodeTable();
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var table = OmeRuntimeMetadata.LoadOpcodeTable();
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// Persistence retains AGE's native filenames and formats, but the port owns one profile-root
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// interception point. Himegari's SYS4INI makes SAVEPATH the SAVE child of REGFILEPATH, so both
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// save payloads and SYS4REG.INI remain isolated together under Godot's user directory.
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