Rename release outputs and managed project to OME
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This commit is contained in:
gamer147
2026-08-18 08:39:15 -04:00
parent 9ed954fa1b
commit 551f14cd86
27 changed files with 209 additions and 118 deletions

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@@ -758,7 +758,7 @@ decodes at most one frame ahead, waits against a monotonic `Stopwatch` clock for
newest-frame-wins handoff, and reports EOF only after the larger of declared stop time or the final frame interval.
Disposal interrupts a far-future frame wait and joins the worker; asynchronous decode failure records a diagnostic
and completes the decoder so AGE cannot remain blocked. `Main` now selects `FfmpegMovieDecoderFactory`, while the
Godot build stages the shim and its five local shared-library dependencies beside `Himegari.dll`. DirectShow stays
Godot build stages the shim and its five local shared-library dependencies beside `OME.dll`. DirectShow stays
in-tree but is no longer selected; delete it only after the corpus and live acceptance gates. Deterministic fake-
clock tests cover due-frame publication, final completion, cancellation, and failure. Real paced probes cover
formerly failing 280x352 `MVB961` and aligned `MVB908`. A natural headless SYSTEM4 smoke played and released