Rename release outputs and managed project to OME
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This commit is contained in:
gamer147
2026-08-18 08:39:15 -04:00
parent 9ed954fa1b
commit 551f14cd86
27 changed files with 209 additions and 118 deletions

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@@ -158,13 +158,13 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
├── tools/frida/ runtime-capture + engine-dump scripts (see tools/frida/README.md)
└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine
plus the optional exact Windows text adapter). Its assembly embeds
generated build/opcodes.json through HimegariRuntimeMetadata, so
generated build/opcodes.json through OmeRuntimeMetadata, so
exports do not need repository discovery. Also contains the portable
TextServer glyph adapter, per-profile font-substitution configuration,
and TITLE-only F4 debug scene launcher
```
The Godot deliverable includes `Himegari.sln` because Godot's .NET exporter requires a solution,
The Godot deliverable includes `OME.sln` because Godot's .NET exporter requires a solution,
`export_presets.cfg` for Linux and Windows x86_64, and `build/.gdignore` so disposable capture frames below
the project do not enter its import or export scan. `tools/build-linux-x64.sh` and
`tools/build-windows-x64.sh` produce their complete disposable artifacts under `build/export/`; the older
@@ -181,7 +181,7 @@ Godot input routing, locator/debug hotkeys, debug-scene dispatch, cursor control
full-width text entry.
`engine/Age.Engine.Frontend/` is the production owner of frontend helpers that do not depend on Godot types.
Both `engine/AgeEngine.sln` and `godot/Himegari.sln` include the project; Godot and `Age.Engine.Tests` consume it
Both `engine/AgeEngine.sln` and `godot/OME.sln` include the project; Godot and `Age.Engine.Tests` consume it
through project references rather than compiling duplicate linked sources. The first owned cluster contains
`PageLocatorState`, `GodotTimelineLog`, `GodotTraceSink`, `StepLimitDiagnosticFormatter`, `GodotVmOptions`,
`PerformanceFrameLog`, and `WindowLaunchOptions`. It also owns the internal movie decoder boundary/runtime,