Extract VM input opcode handler
This commit is contained in:
@@ -681,6 +681,13 @@ do not mix mechanical moves with semantic changes.
|
||||
remain in the VM coordinator because live-text and input paths also consume them. Runtime validation remains
|
||||
green.
|
||||
|
||||
The tenth bounded `VirtualMachine.Step` extraction moved blocking ADV waits, hotspot registration/arming,
|
||||
cursor resources and virtual position, raw mouse/joystick callback registration and dispatch, action polling,
|
||||
and physical-input mapping into `engine/Age.Engine/Vm/VirtualMachine.Input.cs`. The top-level dispatcher
|
||||
retains all labels and aliases at their existing positions and routes them through guarded `StepInput`; public
|
||||
host-thread input entry points, shared synchronization, and callback service helpers remain in the coordinator.
|
||||
Runtime validation remains green.
|
||||
|
||||
**Gate:** no externally visible behavior or command changes; generated artifacts are byte-identical where
|
||||
deterministic, and the corresponding engine, Python, Godot, and corpus validations remain green after
|
||||
each domain move.
|
||||
@@ -1054,7 +1061,8 @@ Continue step 2 of the **codebase consolidation** maintenance slice: behavior-ne
|
||||
by the tracked launcher and layered validation driver. With the planned `Main`, `GodotAdvHost`, and `GfxState`
|
||||
domains isolated and the audio, movie, surface/texture, retained-object, animation, presentation, ADV-text, and
|
||||
text-history `VirtualMachine.Step` families routed through domain handlers, with ADV skip/auto-message services
|
||||
now isolated as well, extract the interactive input/hotspot/cursor callback opcode family next without replacing
|
||||
the proven dispatcher or changing public types, commands, and generated output.
|
||||
and interactive input/hotspot/cursor callbacks now isolated as well, extract the sleep/timed-callback sequencing
|
||||
opcode family next without replacing the proven dispatcher or changing public types, commands, and generated
|
||||
output.
|
||||
Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
|
||||
not replace Phase B gameplay validation or the open cross-platform gates.
|
||||
|
||||
Reference in New Issue
Block a user