Remove packaged runtime repository dependency
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@@ -431,10 +431,12 @@ with the coordinator globals queued on the VM thread, then lets SYSTEM4 perform
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call. F4 outside TITLE prints an unavailable reason and changes no state. Cancel or Escape closes the panel.
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The launcher does not seed story/profile state, jump to byte offsets, or force-switch an active child scene.
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**Godot page locator:** every normal run recreates `build/page-map-<SCENE>.jsonl`, adding one record per
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`wait-for-input` with the run-relative page, page-start location, canonical wait script/offset, last
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show-text instruction and string offsets, text, and nested call stack. Use `--page-map <jsonl>` to override
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the output. `--locator-hud` shows `SC0000 P014 · wait SC0000@0x… · text SC0000@0x…` at launch; **F2**
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**Godot page locator:** every editor/development run recreates `build/page-map-<SCENE>.jsonl`; a packaged
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export writes the same automatic map below `user://diagnostics/page-maps`. Each `wait-for-input` adds the
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run-relative page, page-start location, canonical wait script/offset, last show-text instruction and string
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offsets, text, and nested call stack. Use `--page-map <jsonl>` to override the output; pass that explicit path
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to `locate_page.py --map` when resolving a map copied from an export profile. `--locator-hud` shows
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`SC0000 P014 · wait SC0000@0x… · text SC0000@0x…` at launch; **F2**
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toggles it and **F3** copies the current locator to the clipboard. The offset remains authoritative because
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branching/state can shift page ordinals between runs. Resolve a reported page with
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`py -3.11 -X utf8 tools/locate_page.py SC0000 14`.
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