Remove packaged runtime repository dependency
This commit is contained in:
@@ -117,13 +117,16 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
|
||||
│ and bootstrap/build scripts (outputs stay under disposable build/)
|
||||
├── tools/frida/ runtime-capture + engine-dump scripts (see tools/frida/README.md)
|
||||
└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine
|
||||
plus the optional exact Windows text adapter), including the
|
||||
portable TextServer glyph adapter, per-profile font-substitution
|
||||
configuration, and TITLE-only F4 debug scene launcher
|
||||
plus the optional exact Windows text adapter). Its assembly embeds
|
||||
generated build/opcodes.json through HimegariRuntimeMetadata, so
|
||||
exports do not need repository discovery. Also contains the portable
|
||||
TextServer glyph adapter, per-profile font-substitution configuration,
|
||||
and TITLE-only F4 debug scene launcher
|
||||
```
|
||||
|
||||
The disposable `build/page-map-<SCENE>.jsonl` files are produced by normal Godot runs and map runtime ADV
|
||||
page ordinals to their authoritative script offsets for `tools/locate_page.py`.
|
||||
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
|
||||
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
|
||||
have no repository output tree and write their automatic maps below `user://diagnostics/page-maps` instead.
|
||||
|
||||
## Conventions
|
||||
|
||||
|
||||
Reference in New Issue
Block a user