Decode STINIT map and object placement data
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@@ -70,7 +70,9 @@ contains only genuine parallel arrays.
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STINIT uses the separate mixed shape: 74 sparse `scjump_progress_a` branches load one current-stage work
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buffer rather than parallel per-id arrays. Its generated records preserve four mission-condition strings,
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six scalars, cells in 29 preallocated buffers, and all 1,396 length-prefixed footer-array copies. Confirmed
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stage field meanings and the evidence workflow live in `docs/name-resolution.md`.
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stage field meanings and the evidence workflow live in `docs/name-resolution.md`. The first semantic join
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now assembles the confirmed type/X/Y/difficulty and story-prerequisite buffers into 2,312 object placements
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across 66 stages; unknown type-specific parameters remain raw, and the enemy-spawn buffers remain separate.
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### Message/string tables (`*MES`)
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`ITMES` (64 KB — item text), `VIMES` (43 KB), `EIMES` (37 KB), `SKMES` (31 KB — skill
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