docs: frame-stepped-vm spec+plan + frame-cadence Frida probes
Design artifacts for the merged frame-stepped VM work (throttle the Godot VM to a per-frame op budget). Probes measured the native ~1788 ops/sec cadence and uncapped D3D9 Present that motivated the wall-clock-op-rate approach. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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189
tools/frida/probe_frame_cadence.py
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189
tools/frida/probe_frame_cadence.py
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#!/usr/bin/env python3
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"""Live frame-cadence probe (docs/engine-re.md "Frame cadence"). Pins the native cadence — execution
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rate vs displayed-frame rate, and frame timing — so the frame-stepped-VM fix picks its mechanism from
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data instead of by feel.
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SAFE pattern (matches capture_gfx_objects.py, which runs without crashing): plain-JS hooks only, no
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CModule; the only engine-code hook is the PROVEN operand-fetch helper `0x41b940` (fires per opcode,
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ecx = context) used to (a) grab the context pointer once and (b) count execution rate. Frame timing
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comes from SYSTEM-DLL hooks (user32 message pump — never engine code, never anti-tamper). Engine state
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(coroutine PC, run-state flags, sleep timer) is READ-ONLY polled. Nothing patches engine code beyond the
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one address our other scripts already prove is safe.
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(Lesson from the crash: a CModule hook on the hottest engine fn jumped into a bad callback pointer and
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killed the game instantly. Plain-JS hooks on the proven address are the reliable path here.)
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JS samples counters + Ctrl-key state every 250 ms; Python buckets by Ctrl-held so ONE run captures both
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the normal and the fast-forward cadence.
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Run (game running, sitting in an ADV scene, e.g. SC0000 line 1):
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py -3.11 -X utf8 tools/frida/probe_frame_cadence.py [seconds] [proc]
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Protocol: let it play NORMALLY the first half, then HOLD Ctrl the rest. Auto-buckets by Ctrl state.
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Writes build/frida-frame-cadence.jsonl.
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"""
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import json
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import statistics
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import sys
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import time
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from pathlib import Path
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REPO = Path(__file__).resolve().parents[2]
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OUT = REPO / "build" / "frida-frame-cadence.jsonl"
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OPFETCH_OFF = 0x1b940 # operand-fetch helper (0x41b940); per-op, ecx=ctx. PROVEN-safe hook.
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IDX_OFF = 0x53d14 # current coroutine index
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PC_BASE = 0x53d2c # per-coroutine record base; +idx*0x78 holds the PC pointer (deref = opcode)
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PC_STRIDE = 0x78
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FLAGS_OFF = 0xa0ce4 # interpreter run-state flags word
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SLEEP_ACTIVE= 0x5f30c # sleep timer active flag (ctx+0x5f304 + 8)
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JS = r"""
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const OPFETCH_OFF=%d, IDX_OFF=%d, PC_BASE=%d, PC_STRIDE=%d, FLAGS_OFF=%d, SLEEP_ACTIVE=%d;
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const mod = Process.getModuleByName('AGE.EXE');
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let ctx = null, ops = 0;
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// PROVEN-safe engine hook (same address capture_gfx_objects.py uses): grab ctx once + count exec rate.
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Interceptor.attach(mod.base.add(OPFETCH_OFF), {
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onEnter(args){ ops++; if (ctx === null) { ctx = this.context.ecx; send({kind:'ctx', ctx: ctx.toString()}); } }
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});
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// Frame/loop markers + timing sources — SYSTEM DLL exports only (never engine code).
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const user32 = Process.getModuleByName('user32.dll');
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const cnt = { peekA:0, peekW:0, getA:0, getW:0, tgt:0, gtc:0, qpc:0 };
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function hook(mod, name, key){ let p=null; try{ p=mod.findExportByName(name);}catch(e){} if (p) Interceptor.attach(p, { onEnter(){ cnt[key]++; } }); return !!p; }
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const have = { peekA:hook(user32,'PeekMessageA','peekA'), peekW:hook(user32,'PeekMessageW','peekW'),
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getA:hook(user32,'GetMessageA','getA'), getW:hook(user32,'GetMessageW','getW') };
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// timing sources — whichever fires ~60/sec is the frame clock (the loop reads it once per displayed frame)
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let winmm=null; try { winmm = Process.getModuleByName('winmm.dll'); } catch(e){}
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const k32 = Process.getModuleByName('kernel32.dll');
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if (winmm) hook(winmm,'timeGetTime','tgt');
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hook(k32,'GetTickCount','gtc');
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hook(k32,'QueryPerformanceCounter','qpc');
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const GetAsyncKeyState = new NativeFunction(user32.findExportByName('GetAsyncKeyState'), 'int16', ['int']);
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send({kind:'ready', base: mod.base.toString(), have: have, winmm: !!winmm});
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setInterval(() => {
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let idx=-1, pc=null, flags=null, sleeping=null;
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if (ctx) {
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try { idx = ctx.add(IDX_OFF).readS32(); } catch(e){}
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try { if (idx>=0 && idx<64) pc = ctx.add(PC_BASE + idx*PC_STRIDE).readPointer().toString(); } catch(e){}
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try { flags = ctx.add(FLAGS_OFF).readU32(); } catch(e){}
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try { sleeping = ctx.add(SLEEP_ACTIVE).readU32(); } catch(e){}
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}
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// fast-forward = physical Ctrl OR the engine's own skip bit (flags & 0x8000000)
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const ffKey = (GetAsyncKeyState(0x11) & 0x8000) !== 0;
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const ffBit = (flags !== null) && ((flags & 0x8000000) !== 0);
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send({ t: Date.now(), ops: ops, idx: idx, pc: pc, flags: flags, sleeping: sleeping,
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peekA: cnt.peekA, peekW: cnt.peekW, getA: cnt.getA, getW: cnt.getW,
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tgt: cnt.tgt, gtc: cnt.gtc, qpc: cnt.qpc,
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ff: ffKey || ffBit, ffKey: ffKey, ffBit: ffBit, hasctx: ctx !== null });
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}, 250);
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""" % (OPFETCH_OFF, IDX_OFF, PC_BASE, PC_STRIDE, FLAGS_OFF, SLEEP_ACTIVE)
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def capture(seconds, proc):
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import frida
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OUT.parent.mkdir(parents=True, exist_ok=True)
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samples = []
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def on_message(msg, data):
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if msg.get("type") == "error":
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print("[frida-error]", msg.get("description")); return
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if msg.get("type") != "send":
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return
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pl = msg["payload"]
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if pl.get("kind") == "ready":
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print(f"[frida] hooks live @ base {pl['base']}; message-api present: {pl['have']}"); return
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if pl.get("kind") == "ctx":
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print(f"[frida] captured engine ctx = {pl['ctx']}"); return
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samples.append(pl)
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target = int(proc) if str(proc).isdigit() else proc
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try:
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session = frida.attach(target)
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except frida.ProcessNotFoundError:
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procs = frida.get_local_device().enumerate_processes()
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print("[frida] not found. .exe processes:",
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[(p.pid, p.name) for p in procs if p.name.lower().endswith(".exe")])
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return 2
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script = session.create_script(JS)
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script.on("message", on_message)
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script.load()
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print(f"[frida] attached to {proc}; capturing {seconds}s.")
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print(" >>> Play NORMALLY the first half, then HOLD Ctrl the rest. <<<")
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try:
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for i in range(seconds):
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time.sleep(1)
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if i == seconds // 2:
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print(" --- halfway: start holding Ctrl now ---")
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except KeyboardInterrupt:
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pass
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try:
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session.detach()
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except Exception:
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pass
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with open(OUT, "w", encoding="utf-8") as f:
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for s in samples:
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f.write(json.dumps(s) + "\n")
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report(samples)
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return 0
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def report(samples):
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if len(samples) < 3:
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print(f"[!] only {len(samples)} samples."); return
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if not samples[-1].get("hasctx"):
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print("[!!] never captured ctx — the operand-fetch hook did not fire (game idle, or not executing).")
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keys = ("ops", "peekA", "getA", "tgt", "gtc", "qpc")
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rows = []
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for a, b in zip(samples, samples[1:]):
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dt = (b["t"] - a["t"]) / 1000.0
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if dt <= 0:
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continue
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r = {"dt": dt, "ff": b.get("ff", False), "flags": b.get("flags"),
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"pc_moved": a.get("pc") != b.get("pc")}
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for k in keys:
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r[k] = (b.get(k, 0) - a.get(k, 0)) / dt
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rows.append(r)
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tot_ops = samples[-1]["ops"] - samples[0]["ops"]
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print(f"\n=== frame-cadence report ({len(rows)} intervals, {tot_ops} operand-fetches) ===")
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# candidate frame signals: prefer a timing source that sits ~30-120/sec (loop reads clock once/frame)
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for label, want in (("NORMAL", False), ("FAST-FWD (Ctrl / skip-bit)", True)):
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b = [r for r in rows if r["ff"] == want]
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# for cadence, use only ACTIVE intervals (ops>0) so parked time doesn't dilute the numbers
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act = [r for r in b if r["ops"] > 0]
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if not b:
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print(f"\n {label}: no samples"); continue
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def m(rs, k): return statistics.mean(r[k] for r in rs) if rs else 0.0
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cand = {"timeGetTime": m(act, "tgt"), "GetTickCount": m(act, "gtc"),
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"QueryPerfCounter": m(act, "qpc"), "PeekMessageA": m(act, "peekA"), "GetMessageA": m(act, "getA")}
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frame_name, frame_rate = None, 0.0
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for nm, v in cand.items():
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if 20 <= v <= 200:
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frame_name, frame_rate = nm, v; break
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ops_active = m(act, "ops")
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peak = max((r["ops"] for r in b), default=0)
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print(f"\n {label} [{len(b)} intervals, {len(act)} active]")
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print(f" operand-fetches/sec (active avg / peak): {ops_active:.0f} / {peak:.0f}")
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print(" timing-source rates (active avg/sec): " +
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", ".join(f"{nm}={v:.1f}" for nm, v in cand.items()))
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if frame_name:
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print(f" -> frame signal ~ {frame_name} @ {frame_rate:.1f}/sec ; "
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f"exec/frame = {ops_active/frame_rate:.1f} (peak {peak/frame_rate:.1f})")
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else:
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print(" -> no timing source in 20-200/sec band; frame rate still unresolved.")
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flg = [f"0x{r['flags']:x}" for r in b if isinstance(r["flags"], int)]
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print(f" flags seen: {sorted(set(flg))}")
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print("\n Stable exec/frame => fixed op-budget cadence; peak >> active-avg with parking => run-until-yield.")
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print(" FAST-FWD vs NORMAL exec/frame shows how the ADV governor scales the slice.")
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def main():
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args = [a for a in sys.argv[1:] if not a.startswith("-")]
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seconds = int(args[0]) if args and args[0].isdigit() else 30
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proc = next((a for a in args if not a.isdigit()), "AGE.EXE")
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return capture(seconds, proc)
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if __name__ == "__main__":
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sys.exit(main())
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