Decode SPINIT H-scene gallery

This commit is contained in:
gamer147
2026-07-23 21:57:32 -04:00
parent 57c45a5e1c
commit 4c06cd9568
11 changed files with 336 additions and 8 deletions

View File

@@ -136,6 +136,12 @@ proves the stat ABI, MVSEEK/FIELD prove five SKINIT traversal requirements, and
shared `MP000*.AGF` fallback assets to the stage texture slots. The dedicated view accounts for all
98 instructions and preserves ids 0, 5, and 6 as meaningful implicit-default rows.
SPINIT is HMODE's `8 × 15` H-scene gallery registry. Its 118 populated resource ids fill seven
complete pages and thirteen cells of the final page; the final two slots remain zero. INIT2 provides
the matching `SO027A.AGF` through `SO027H.AGF` thumbnail sheets, and all populated cells resolve to
`SP*.BIN` resources. HMODE filters cells through opcode `0x19d` and indirectly call-scripts the
selected available entry.
RTINIT is a seventh banked shape. Its 3,336 writes populate twenty parallel `1000 × 20` banks: ten
movement banks consumed by MVRTN/RTN_M providers and ten battle banks consumed by BTRTN/RTN_B providers.
The generated 172 routine-set records assemble 1,043 movement steps and fourteen battle steps, join