Split graphics host contract

This commit is contained in:
gamer147
2026-08-03 10:50:18 -04:00
parent a584b734b3
commit 4b05135c38
4 changed files with 64 additions and 38 deletions

View File

@@ -40,7 +40,7 @@ public enum SurfaceBlackFadeDirection
ToBlack,
}
public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost
public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost, IGraphicsHost
{
/// <summary>Present AGERc's modal full-width editor. Cancel preserves CurrentText.</summary>
FullwidthTextEditResult EditFullwidthString(FullwidthTextEditRequest request)
@@ -84,9 +84,6 @@ public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost
void EndTextHistoryPresentation(GfxState gfx) => EndTextHistoryPresentation();
int MessageWindowAlphaSetting => 0;
void SetMessageWindowAlphaSetting(int value) { }
void FillSurfaceRect(SurfaceRectFill fill) { }
void CopySurfaceRect(SurfaceRectCopy copy) { }
void PresentObjectRange(GfxState gfx, long firstHandle, long count) { }
void ConfigureAdvWaitIndicator(AdvWaitIndicatorConfig config) { }
// Op 0x212 supplies the ordinary retained handle used to publish the configured atlas cell.
void BindAdvWaitIndicator(
@@ -134,33 +131,4 @@ public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost
// Optional diagnostic override. Native ReadTextDB state is VM/profile-owned; interactive hosts
// normally leave this false.
bool IsAdvReadSkipActive => false;
// Normal playback reaches op 0x21c and parks until a queued 0x223 transition completes. The
// read/message-skip branch reaches op 0x20c and presents the completed endpoint immediately.
void WaitForForegroundTransition(GfxState gfx) { }
void PresentFrame(GfxState gfx) { }
// Legacy SYS4 screen-transition family (ops 0x21, 0x22, and 0x25): scripts render complete
// frames into numbered surfaces, then block while the engine alpha-composites an endpoint.
// Native bypasses the timed service when ADV fast-forward is already active at opcode dispatch.
void FadeSurfaceWithBlack(
GfxState gfx, int surface, long intervalArgument, SurfaceBlackFadeDirection direction,
bool forceEndpoint = false) { }
void CrossfadeSurfaces(
GfxState gfx, int sourceSurface, int targetSurface, long intervalArgument,
bool forceEndpoint = false) { }
void CreateTexture(int slot, int width, int height);
/// <summary>Return a stable RGBA snapshot of one numbered surface, or null when unavailable.</summary>
RgbaImage? CaptureSurfacePixels(int slot) => null;
/// <summary>Replace one numbered surface from decoded RGBA pixels. False means unsupported.</summary>
bool ReplaceSurfacePixels(int slot, RgbaImage image) => false;
void SetTexture(long resourceId, int slot);
void SetTexture(long resourceId, int slot, long colorKey) => SetTexture(resourceId, slot);
void ReleaseSurface(int slot) { }
/// <summary>Clear the selected target's pixels; -1 denotes the main backbuffer.</summary>
void ClearRenderTarget(int surfaceSlot) { }
void ReleaseSurfaceRange(int firstSlot, int count)
{
for (int slot = firstSlot; slot < firstSlot + count; slot++) ReleaseSurface(slot);
}
void DrawTexture(int slot, int srcX, int srcY, int width, int height, int dstX, int dstY);
(int Width, int Height) GetTextureSize(int slot);
}