Implement cyclic animation reset opcode
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@@ -1097,6 +1097,37 @@ public sealed class GfxState
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}
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}
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/// <summary>Op 0x230: stop every cyclic object channel without changing its base/current state,
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/// one-shot channels, or retained cyclic targets. Native clears flag bit 2 and the five start/period
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/// pairs at obj+0x20c..0x230, including one secondary matrix channel not otherwise modeled here.</summary>
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public void ResetCyclicAnimationChannels(long handle)
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{
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lock (_lock)
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{
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var o = GetOrCreate(handle);
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o.ColorStart = -1;
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o.ScaleCycleStartMs = -1;
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o.RotationStartMs = -1;
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o.SrcStart = -1;
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o.ColorPeriod = 0;
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o.ScaleCyclePeriodMs = 0;
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o.RotationPeriodMs = 0;
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o.SrcPeriod = 0;
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o.ColorAnim = false;
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o.ScaleCycleEnabled = false;
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o.RotationEnabled = false;
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o.SrcAnim = false;
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// Preserve drop-in numbered-save compatibility for the unmodeled secondary cyclic matrix
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// as well as the modeled channels. The ten native timing dwords form one contiguous range.
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if (o.NativePersistenceRecord is { Length: >= 0x234 } raw)
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{
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raw[0] &= 0xfb;
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System.Array.Clear(raw, 0x20c, 0x28);
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}
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}
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}
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/// <summary>Op 0x238: set its separate global animation-service duration and reset marker.</summary>
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public void SetAnimClock(long durationTicks)
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{
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