Extract VM ADV text opcode handler

This commit is contained in:
gamer147
2026-08-03 00:04:52 -04:00
parent 07010298bd
commit 4712343c79
4 changed files with 214 additions and 143 deletions

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@@ -187,6 +187,9 @@ ADV-binding, and presentation labels remain in their respective dispatcher group
transforms, per-object animation control, frame-time sampling, and the shared animation-clock opcode handler.
`engine/Age.Engine/Vm/VirtualMachine.Presentation.cs` owns queued surface-alpha transitions, frame and object-range
publication, skip-aware blocking fades/crossfades, foreground-transition waits, and graphics command-queue clear.
`engine/Age.Engine/Vm/VirtualMachine.AdvText.cs` owns live ADV text emission, layout/cursor/wait-indicator state,
text style and glyph-delay control, direct surface-string and retained numeric-glyph rendering, and retained
text/wait-object bindings; text history and input/skip/auto services remain separate.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports