Extract VM ADV text opcode handler
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@@ -187,6 +187,9 @@ ADV-binding, and presentation labels remain in their respective dispatcher group
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transforms, per-object animation control, frame-time sampling, and the shared animation-clock opcode handler.
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`engine/Age.Engine/Vm/VirtualMachine.Presentation.cs` owns queued surface-alpha transitions, frame and object-range
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publication, skip-aware blocking fades/crossfades, foreground-transition waits, and graphics command-queue clear.
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`engine/Age.Engine/Vm/VirtualMachine.AdvText.cs` owns live ADV text emission, layout/cursor/wait-indicator state,
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text style and glyph-delay control, direct surface-string and retained numeric-glyph rendering, and retained
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text/wait-object bindings; text history and input/skip/auto services remain separate.
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The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
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runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
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@@ -661,6 +661,13 @@ do not mix mechanical moves with semantic changes.
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labels and aliases at their existing positions and routes them through guarded `StepPresentation`; movie-mask
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transition dispatch remains with the movie handler. Runtime validation remains green.
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The seventh bounded `VirtualMachine.Step` extraction moved live ADV text emission, layout/cursor/wait-indicator
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state, text style and glyph-delay control, direct surface-string and retained numeric-glyph rendering, and
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retained text/wait-object bindings into `engine/Age.Engine/Vm/VirtualMachine.AdvText.cs`. The top-level
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dispatcher retains all labels at their existing positions and routes the separated groups through guarded
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`StepAdvText`; the complete instruction remains available for emission and layout-reset bytecode offsets.
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Text-history and input/skip/auto services remain outside the handler. Runtime validation remains green.
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**Gate:** no externally visible behavior or command changes; generated artifacts are byte-identical where
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deterministic, and the corresponding engine, Python, Godot, and corpus validations remain green after
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each domain move.
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@@ -1034,7 +1041,7 @@ Continue step 2 of the **codebase consolidation** maintenance slice: behavior-ne
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by the tracked launcher and layered validation driver. With the planned `Main`, `GodotAdvHost`, and `GfxState`
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domains isolated and the audio, movie, surface/texture, retained-object, and animation `VirtualMachine.Step`
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families routed through domain handlers, with retained presentation/transition dispatch now isolated as well,
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extract the ADV text-layout/rendering opcode family next without replacing the proven dispatcher or changing
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public types, commands, and generated output.
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and ADV text-layout/rendering dispatch isolated, extract the ADV text-history opcode family next without
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replacing the proven dispatcher or changing public types, commands, and generated output.
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Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
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not replace Phase B gameplay validation or the open cross-platform gates.
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