Remove packaged runtime repository dependency

This commit is contained in:
gamer147
2026-07-31 08:50:26 -04:00
parent 40da4f029c
commit 45bd350c1f
8 changed files with 88 additions and 14 deletions

View File

@@ -117,13 +117,16 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
│ and bootstrap/build scripts (outputs stay under disposable build/)
├── tools/frida/ runtime-capture + engine-dump scripts (see tools/frida/README.md)
└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine
plus the optional exact Windows text adapter), including the
portable TextServer glyph adapter, per-profile font-substitution
configuration, and TITLE-only F4 debug scene launcher
plus the optional exact Windows text adapter). Its assembly embeds
generated build/opcodes.json through HimegariRuntimeMetadata, so
exports do not need repository discovery. Also contains the portable
TextServer glyph adapter, per-profile font-substitution configuration,
and TITLE-only F4 debug scene launcher
```
The disposable `build/page-map-<SCENE>.jsonl` files are produced by normal Godot runs and map runtime ADV
page ordinals to their authoritative script offsets for `tools/locate_page.py`.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
have no repository output tree and write their automatic maps below `user://diagnostics/page-maps` instead.
## Conventions