Reverse shared SAVE.DAT integer opcodes

This commit is contained in:
gamer147
2026-07-20 13:33:27 -04:00
parent 6841751bac
commit 458b65aee6
12 changed files with 134 additions and 93 deletions

View File

@@ -36,19 +36,16 @@ public class GfxCommandBufferTests
Assert.Equal(30, vm.Globals[7]);
}
private static (int, Operand[]) Register(int handle) => (0x1a2, new[] { G(handle) });
[Fact]
public void QueryReturnsZeroForCreatedUnboundObject_ThenBoundSourceSlot()
{
// Op 0x215 returns obj+4 from the retained gfx object. Native initialization leaves an unbound object's
// field at zero; op 0x1a2 is unrelated. Draw-texture replaces it with the bound source slot.
// field at zero. Draw-texture replaces it with the bound source slot.
var t = T();
var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
{
MovGI(1, 0xcb2a), MovGI(2, 6), MovGI(3, 0), MovGI(4, 200),
SetGeom3(1, 3, 3, 3),
Register(1),
Query(10, 1),
(0x1fb, new[] { G(1), G(2), I(0), I(0), G(4), G(4), G(3), G(3) }),
Query(11, 1), Exit(),

View File

@@ -4,17 +4,14 @@ using Xunit;
public class GfxStateTests
{
[Fact]
public void QueryReturnsBoundSourceSlot_NotOperandRegistryValue()
public void QueryReturnsBoundSourceSlot()
{
// Native op 0x215 queries the retained-object map and returns obj+4. The default initializer zeroes
// that field, while draw-texture replaces it with the bound slot. Op 0x1a2 is a separate registry.
// that field, while draw-texture replaces it with the bound slot.
var g = new GfxState();
g.GetOrCreate(0xcb2a).V18 = (400, 600, 0);
Assert.Equal(0, g.QuerySlot(0xcb2a));
g.Register(0xcb2a);
Assert.Equal(0, g.QuerySlot(0xcb2a));
g.BindDraw(0xcb2a, 6, 0, 0, 200, 200, 10, 20);
Assert.Equal(6, g.QuerySlot(0xcb2a));
Assert.Equal(-1, g.QuerySlot(0x9999));