Reverse shared SAVE.DAT integer opcodes
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@@ -36,19 +36,16 @@ public class GfxCommandBufferTests
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Assert.Equal(30, vm.Globals[7]);
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}
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private static (int, Operand[]) Register(int handle) => (0x1a2, new[] { G(handle) });
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[Fact]
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public void QueryReturnsZeroForCreatedUnboundObject_ThenBoundSourceSlot()
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{
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// Op 0x215 returns obj+4 from the retained gfx object. Native initialization leaves an unbound object's
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// field at zero; op 0x1a2 is unrelated. Draw-texture replaces it with the bound source slot.
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// field at zero. Draw-texture replaces it with the bound source slot.
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var t = T();
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var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
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{
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MovGI(1, 0xcb2a), MovGI(2, 6), MovGI(3, 0), MovGI(4, 200),
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SetGeom3(1, 3, 3, 3),
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Register(1),
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Query(10, 1),
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(0x1fb, new[] { G(1), G(2), I(0), I(0), G(4), G(4), G(3), G(3) }),
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Query(11, 1), Exit(),
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@@ -4,17 +4,14 @@ using Xunit;
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public class GfxStateTests
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{
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[Fact]
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public void QueryReturnsBoundSourceSlot_NotOperandRegistryValue()
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public void QueryReturnsBoundSourceSlot()
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{
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// Native op 0x215 queries the retained-object map and returns obj+4. The default initializer zeroes
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// that field, while draw-texture replaces it with the bound slot. Op 0x1a2 is a separate registry.
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// that field, while draw-texture replaces it with the bound slot.
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var g = new GfxState();
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g.GetOrCreate(0xcb2a).V18 = (400, 600, 0);
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Assert.Equal(0, g.QuerySlot(0xcb2a));
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g.Register(0xcb2a);
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Assert.Equal(0, g.QuerySlot(0xcb2a));
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g.BindDraw(0xcb2a, 6, 0, 0, 200, 200, 10, 20);
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Assert.Equal(6, g.QuerySlot(0xcb2a));
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Assert.Equal(-1, g.QuerySlot(0x9999));
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