Optimize static wait presentation

This commit is contained in:
gamer147
2026-07-11 13:56:30 -04:00
parent 54d11f513d
commit 3b5dbc6c2c
5 changed files with 96 additions and 6 deletions

View File

@@ -222,7 +222,7 @@ public partial class Main : Godot.Control
_timeline?.SetFrame(_timelineFrame, _clock.NowMs);
_host?.PulseFrame();
UpdateMovieFrames();
if (!_selftest && _vm != null && _host != null && _host.ShouldRecomposite())
if (!_selftest && _vm != null && _host != null && _host.ShouldRecomposite(_vm.Gfx))
Recomposite(); // native publishes retained mutations only at present/service boundaries
if (!_selftest && _host != null) UpdateAdvTextPresentation();
// --shot-sequence: dump one PNG per frame across the opening so a time-based (paced) effect can be