Optimize static wait presentation
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@@ -222,7 +222,7 @@ public partial class Main : Godot.Control
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_timeline?.SetFrame(_timelineFrame, _clock.NowMs);
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_host?.PulseFrame();
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UpdateMovieFrames();
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if (!_selftest && _vm != null && _host != null && _host.ShouldRecomposite())
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if (!_selftest && _vm != null && _host != null && _host.ShouldRecomposite(_vm.Gfx))
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Recomposite(); // native publishes retained mutations only at present/service boundaries
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if (!_selftest && _host != null) UpdateAdvTextPresentation();
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// --shot-sequence: dump one PNG per frame across the opening so a time-based (paced) effect can be
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