feat: add runtime ADV page locator

This commit is contained in:
gamer147
2026-07-11 22:52:26 -04:00
parent 0ba5cf5e96
commit 3aca514497
9 changed files with 402 additions and 13 deletions

View File

@@ -9,19 +9,40 @@ using Age.Engine.Diagnostics;
public sealed class GodotTraceSink : ITraceSink
{
private readonly GodotTimelineLog? _timeline;
private readonly PageLocatorState _locator;
private readonly Stack<string> _scripts = new();
public GodotTraceSink(GodotTimelineLog? timeline = null) => _timeline = timeline;
public bool TracingSteps => _timeline != null;
public GodotTraceSink(PageLocatorState locator, GodotTimelineLog? timeline = null)
{ _locator = locator; _timeline = timeline; }
// The page locator needs the exact script/offset even when the heavier timeline log is disabled.
public bool TracingSteps => true;
public readonly ConcurrentQueue<long> CallScripts = new();
public void Emit(in TraceEvent e)
{
if (e.Kind == TraceEventKind.CallScript) CallScripts.Enqueue(e.Id);
if (_timeline == null) return;
if (e.Kind == TraceEventKind.FrameEnter && e.Name != null) _scripts.Push(e.Name);
else if (e.Kind == TraceEventKind.FrameExit && _scripts.Count > 0) _scripts.Pop();
if (e.Kind == TraceEventKind.FrameEnter && e.Name != null)
{
_scripts.Push(e.Name);
PublishCallStack();
}
else if (e.Kind == TraceEventKind.FrameExit && _scripts.Count > 0)
{
_scripts.Pop();
PublishCallStack();
}
else if (e.Kind == TraceEventKind.Step && e.Ins != null)
_timeline.Step(_scripts.Count > 0 ? _scripts.Peek() : "<unknown>", e.Ins.Offset, e.Opcode, e.Depth);
{
string script = _scripts.Count > 0 ? _scripts.Peek() : "<unknown>";
_locator.Step(script, e.Ins.Offset);
_timeline?.Step(script, e.Ins.Offset, e.Opcode, e.Depth);
}
else if (e.Kind == TraceEventKind.Halt)
_timeline.State("halted", new() { ["reason"] = e.Text, ["steps"] = e.Steps });
_timeline?.State("halted", new() { ["reason"] = e.Text, ["steps"] = e.Steps });
}
private void PublishCallStack()
{
var stack = _scripts.ToArray();
System.Array.Reverse(stack);
_locator.CallStack(stack);
}
}