docs: correct the overstated 'opening animates' claim across all docs
The frame-paced-sleep slice did NOT make the opening burst animate (only the one-shot dramatic pauses). Correct the canonical result (phase-a-slice-plan), the RE doc (engine-re), the opcode source+generated ref (opcodes.toml 0xc8), and add correction banners to the point-in-time spec/plan. Also folds in the diagnostics + headless halt-at-wait results into phase-a-slice-plan. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Frame-paced `sleep` — the SC0000 opening animates
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> **⚠ OUTCOME CORRECTION (2026-07-08):** this spec's premise — that bare `sleep` paces the opening burst, so
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> implementing it would make the opening animate — was **wrong**. `sleep` is correctly implemented and the
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> one-shot dramatic pauses work, but the rapid CG/AE\* burst is not sleep-paced (trace shows no sleep between the
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> draws) and did not animate. Canonical corrected result: `docs/phase-a-slice-plan.md` (A2b frame-paced sleep).
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> Kept as-authored below for provenance.
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**Date:** 2026-07-08
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**Branch:** continues `feat/gfx-command-buffer`
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**Slice goal:** make the SC0000 opening's `sleep`-paced retained-object burst (`AE001D → AE002B →
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