docs: correct the overstated 'opening animates' claim across all docs
The frame-paced-sleep slice did NOT make the opening burst animate (only the one-shot dramatic pauses). Correct the canonical result (phase-a-slice-plan), the RE doc (engine-re), the opcode source+generated ref (opcodes.toml 0xc8), and add correction banners to the point-in-time spec/plan. Also folds in the diagnostics + headless halt-at-wait results into phase-a-slice-plan. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Frame-paced `sleep` Implementation Plan
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> **⚠ OUTCOME CORRECTION (2026-07-08):** the goal below (make the opening burst animate) was **not** achieved — the
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> burst is not sleep-paced (its real pacer is unknown). The plan's tasks did land correctly (sleep seam, race fix,
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> tooling); only the animation claim was wrong. Corrected result: `docs/phase-a-slice-plan.md` (A2b frame-paced sleep).
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Give `sleep` (`0xc8`) real timing so the SC0000 opening's `sleep`-paced retained-object burst animates on screen, using the compositor and alpha-tween subsystem that already exist.
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