feat(a2b): implement 0x208 get-texture-size (geometry keystone)

Promote 0x208 from stub to a real VM op that writes the loaded texture's
width/height into its two output globals, via new IHost.GetTextureSize. This is
the single native primitive the CG-load subroutine (SC0000 label_12649) needs;
all downstream centering/anchor geometry is already computed in bytecode.

Non-Godot hosts return (0,0) so trace/selftest parity holds (engine 9/9 incl.
TraceDiffTests). Godot host gets a temporary (0,0) stub; real impl in the
compositor task.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-06 22:48:10 -04:00
parent e4242fddd1
commit 3512045916
10 changed files with 75 additions and 14 deletions

View File

@@ -4978,33 +4978,33 @@ observed_types = ["imm", "l-int"]
[[opcode]]
op = 0x208
label = "u00420BF0"
label = "get-texture-size"
argc = 3
abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "u00420BF0"
category = "unknown"
summary = ""
name = "get-texture-size"
category = "draw"
summary = "0x208 (slot)(out_w)(out_h) — writes the loaded texture's width/height into two output globals; keystone for bytecode-computed sprite/bg geometry (SC0000 label_12649)"
noop_headless = false
source = "kelebek"
confidence = "low"
source = "inference"
confidence = "med"
depends_on = []
evidence = ""
evidence = "SC0000 label_12649: set-texture(resId,slot) then 0x208(slot)->w,h feeds w/2 horizontal-center + foot-anchor subtraction into draw-texture dst; stubbing yields 0x0 sizes / off-center draws"
[[opcode.semantics.args]]
i = 1
role = ""
role = "slot"
observed_types = ["imm", "g-int", "l-int"]
[[opcode.semantics.args]]
i = 2
role = ""
role = "out_width"
observed_types = ["g-int", "l-int"]
[[opcode.semantics.args]]
i = 3
role = ""
role = "out_height"
observed_types = ["g-int", "l-int"]
[[opcode]]